Joker Maker

Turn character art into Balatro assets, pixel by pixel.

1x
2x
The pointer

Lua for Steamodded

            

Asset type

What are you making

Each type uses Balatro's own outline and sits where the game expects it inside the sheet cell.

Character

or drop or paste it anywhere

No art yet, so only the background and name show. A cut-out PNG with transparency works best, and a GIF brings its animation with it.

Colours

Accents found in the art as framed

Click the grid to set the outlined swatch

Built-in palette: 256 colours plus paper white.

Background

Pattern

Fades in from

Background picture

or drop one on this panel

Optional. It stays inside the border, sits on the background colour, and gets the same pixel treatment as the character. GIFs animate here too.

Name

Where the name goes

Upside-down copy

Condition

Start from a story

Applied now

Mint condition. Pick anything above; each one gets its own amount and reroll.

Overlay

A second, see-through sprite the same size as the base. Balatro floats it above the base when you point soul_pos at it.

Foil

Foil colour

Animation

A GIF, animated WebP or sprite strip loaded as the character or background switches this on by itself. You can also add motion to a still picture below.

Move the character

Scroll the background pattern

Saved as one sheet with frames running left to right, ten to a row, which is what an animated atlas expects. Blind chips always save 21 frames. Touch-ups and condition stay the same on every frame.